What you will learn
- Learn how to apply Physical Computing and Project-Based Learning to bring real-world problem-solving into your classroom
- Create inclusive, collaborative experiences for your learners
- Acquire a toolkit of best practice, which you can apply again and again to plan and deliver engaging classes for learners across all ages
- Effectively implement and apply assessment in Project-Based Learning
- Encourage your learners to develop STEM skills such as teamwork
Working with leading teachers and academics, Teaching with Physical Computing is brought to you by the Education team at Arm, the world’s leading semiconductor IP company. Arm-based microcontrollers are in billions of devices – from supercomputers, mobile phones and cars to small computers from partners such as Micro:bit, Raspberry Pi and Arduino.
We work with schools and partners in supporting teaching communities of practice in STEM & Computer Science education with training and a range of free-to-access resources on arm.com/schools.
Whether you’re new to teaching Computing or a specialist Computer Science teacher, Teaching with Physical Computing will set you on the path to becoming an expert in delivering physical computing projects in the classroom.
The Arm School Program’s suite of professional development courses introduces you to the world of Physical Computing and how to apply it through Project-Based Learning (PBL) in the classroom. We demonstrate how programmable physical computing devices, such as the Micro:bit, Raspberry Pi and Arduino, enable educators to apply a constructionist approach to computing education, focussing classroom learning experiences around real world problem-solving. Combining programming languages, computational thinking and design thinking to design and build solutions to real-world problems is an experience that can change your students’ perceptions of Computer Science. Whether you try it once a week or a few times each year, the combination of physical computing and PBL is a powerful tool in bringing Computing concepts to life.
In this self-paced experience for beginners in PBL, the program will lead you towards mastering the topic: the pedagogy, its practical application and supporting educational theoretical principles. It also covers how to embed Project-Based Learning into your curriculum, as well as how to assess it effectively. By completing this program, you will acquire a comprehensive toolkit of concepts and techniques that you can apply with confidence in the classroom.
For more teaching and learning resources from the Arm School Program, visit https://www.arm.com/resources/education/schools/content
Courses in this program
ArmEducationX's Teaching with Physical Computing Professional Certificate
- 1–2 hours per week, for 10 weeks
This course introduces the fundamental concepts underpinning Project-Based Learning, and how you can apply it with programmable devices to bring STEM & Computing to life in the classroom.
- 1–2 hours per week, for 12 weeks
This course guides you in using real-world problems to spark your learners’ creativity and empower them to develop their own solutions using Physical Computing.
- 1–2 hours per week, for 10 weeks
Gain a comprehensive understanding of the ‘non-technical’ elements that make Project-Based Learning an important addition to STEM & Computing classrooms, and how to integrate them into your teaching.
- Professional development in Project-Based Learning is relevant across all STEM & Computing subjects: a defining feature of STEM education is ‘inquiry or project-based models of learning, which promote real-world problem solving’ (source: BERA)
- Computing is one of the fastest growing subject areas and, as more education systems around the world recognise the importance of computer science, that growth is set to continue (sources: teachcomputing.org, brookings.edu and csteachers.org)
- There is a significant demand for teachers with the necessary skills to teach computing (sources: teachcomputing.org and gallup.com)